The Nighthold Guide

The Nighthold is a partially non-linear raid. Players must defeat Skorpyron, Chronomatic Anomaly, and Trilliax in that order to access five bosses which can be killed in any order. Players will likely kill these in the following order: Spellblade Aluriel, Star Augur Etraeus, High Botanist Tel’arn, Krosus, Tichondrius. From there, the remaining two bosses must be killed in order: Elisande, and Gul’dan.

Nighthold bosses drop Tier 19 armor: Elisande Helm, Krosus Chest, Tichondrius Shoulder, Star Augur Etraeus Gloves, Gul’dan Legs, Trilliax Cloak.

The boss loot from Nighthold increases in ilvl as you progress farther through the instance.

  • Skorpyron, Chronomatic Anomaly and Trilliax are ilvl 855 LFR, ilvl 870 Normal, ilvl 885 Heroic, and ilvl 900 Mythic.
  • Spellblade Aluriel, Tichondrius, Krosus, High Botanist Tel’arn, Star Augur Etraeus, Elisande are ilvl 860 LFR, ilvl 875 Normal, ilvl 890 Heroic, and ilvl 905 Mythic.
  • Gul’dan is ilvl 865 LFR, ilvl 880 Normal, ilvl 895 Heroic, and ilvl 910 Mythic.

Disclaimer:

These videos are from Alpha raid testing so mechanics are subject to change but will give you an insight to the environment, these video will be updated when more recent one are available, the Strategy Summary and a link to the full wowhead guide will be added after each video.


Strategy Overview

  • Tank Skorpyron in the center of the room
  • Assign a strong AoE threat tank to be the adds tank, and the other tank to be the boss tank
  • The raid can clump loosely behind Skorpyron, staying within the decorative circle on the ground
  • The adds tank should bring the Crystalline Scorpids to the boss for splash AoE/cleave damage
  • Quickly kill the Crystalline Scorpids, ideally ensuring all adds are dead before Exoskeletal Vulnerability
  • All players should avoid Shockwave by stepping behind Crystalline Shards – make sure to get the Broken Shard debuff
  • All players should dodge Focused Blasts that are aimed near them
  • Save strong DPS cooldowns for Exoskeletal Vulnerability, and use Bloodlust/ Heroism/ Time Warp for the final Exoskeletal Vulnerability at 25% health
  • Healers should use raid CDs to recover from Crystalline Fragments damage when necessary

Tank Responsibilities

  • The Skorpyron tank should keep Skorpyron facing in a consistent direction so Arcanoslash does not hit any additional players
  • Use cooldowns or Active Mitigation to reduce Arcanoslash damage
  • After each set of Arcanoslash attacks, run 10 yards away to break Arcane Tether
  • The adds tank should never be in front of Skorpyron for Arcanoslash
  • Pick up the attacking Crystalline Scorpid adds after each Call of the Scorpid or Bring the Crystalline Scorpid adds to the melee DPS for cleave & splash damage on the boss
  • Use cooldowns or Active Mitigation when the adds gain Boon of the Scorpid
  • Avoid Focused Blast if it is aimed near you
  • Stand behind a Crystalline Shard whenever Skorpyron uses Shockwave
  • Quickly reposition Skorpyron after each Shockwave so the next Arcanoslash doesn’t affect the raid
  • Deal as much damage as possible to Skorpyron during Exoskeletal Vulnerability

Damage-Dealer Responsibilities

  • Save DPS cooldowns for Skorpyron’s Exoskeletal Vulnerability phases at 75%, 50%, and 25% health
  • Use AoE/cleave abilities on the Crystalline Scorpids to quickly kill them
  • Use AoE CC abilities on the Scorpids once they are in place
  • Stand behind Skorpyron to avoid Arcanoslash damage
  • When Skorpyron casts Focused Blast, check the direction he is facing and move away
  • Stand behind a Crystalline Shard whenever Skorpyron uses Shockwave
  • Stay away from the edges of the encounter area so you do not pull extra Crystalline Scorpid adds

Healer Responsibilities

Skorpyron Wowhead Full Guide


Strategy Overview

Since this fight is very scripted, there is little that strategy can do to change the outcome of the encounter.

Tank Responsibilities

Damage-Dealer Responsibilities

  • Save DPS cooldowns to help kill late-spawning Waning Time Particles or for the boss’s vulnerability after each Temporal Smash
  • Move toward the Waning Time Particle when it begins to form
  • Prioritize killing the Waning Time Particle over dealing damage to Chronomatic Anomaly
  • Quickly burst down the Fragmented Time Particles
  • Interrupt Warp Nightwell when possible
  • Use AoE stuns and other CC to prevent Fragmented Time Particles from casting
  • If targeted by Time Bomb, run away from the raid when the debuff begins pulsating/has fewer than 8 seconds remaining
  • Move away from Burst of Time and Temporal Orb zones

Healer Responsibilities

 

Chronomatic Anomaly Wowhead Full Guide


Strategy Overview

Tank Responsibilities

  • At the start of each The Cleaner phase, pull Trilliax to the edge of the encounter area
  • Move Trilliax in a circle around the edge of the room to get away from Arcane Seepage
  • Stack together to split Arcane Slash damage
  • Swap tanking duties after 2 Arcane Slash casts/debuffs
  • Use Active Mitigation for each Arcane Slash, and cooldowns for Arcane Slashes that occur while you have 2 stacks
  • When Trilliax is using Annihilate or is in The Caretaker phase, deal as much damage as possible
  • Only eat Toxic Slice if absolutely necessary
  • Avoid Annihilation damage by staying on Trilliax’s side
  • Do not eat Succulent Feast – leave them for Scrubber-soakers!
  • Only destroy casting Scrubbers if absolutely necessary, and use a cooldown

Damage-Dealer Responsibilities

Healer Responsibilities

 

Trilliax Wowhead Full Guide


Strategy Overview

  • Tanks should stay in front of Aluriel and taunt on 2 stacks of Annihilated
  • During Phase 1 (Frost):

  • During Phase 2 (Fire):

    • The raid (minus players still affected by Mark of Frost) should stack behind the boss
    • Players targeted with Searing Brand should move to one side of the boss, but do not stack
    • All other players should stay on the opposite side of the boss
    • Searing Brand targets should clump loosely to drop Burning Ground patches close together
    • Move away from Burning Ground once it forms
    • Gather the Fiery Enchantment adds and use AoE/cleave to kill them quickly
  • During Phase 3 (Arcane):

    • Spread out for the first Arcane Orb spawn, and for Replicate: Arcane Orb
    • Move away from nearby Arcane Orbs
    • Clump in melee range when all Arcane Orbs have spawned
    • When Aluriel casts Detonate: Arcane Orb, the entire raid should move as a group away from each of the explosion sites
    • Healers should use raid CDs here
    • Stay away from the Arcane Fog that forms at each explosion site
    • Gather the Arcane Enchantment adds and use AoE/cleave to kill them quickly
  • Use Bloodlust/ Heroism/ Time Warp on the pull, unless a particular phase has been problematic for your raid

Tank Responsibilities

Damage-Dealer Responsibilities

Healer Responsibilities

 

Spellblade Aluriel Wowhead Full Guide


Strategy Overview

Tank Responsibilities

Damage-Dealer Responsibilities

Healer Responsibilities

 

Star Augur Etraeus Wowhead Full Guide


Strategy Overview

  • Throughout the fight, the ranged DPS and healers should stay spread out to minimize the number of targets affected by Tel’arn’s proximity mechanics
  • When there is more than one boss, tank them close together for cleave damage
  • Use Bloodlust/ Heroism/ Time Warp at the start of Phase 3, and be sure your DPS cooldowns are available
  • Tanks should swap High Botanist/Arcanist Tel’arn on 7 stacks of Recursive Strikes
  • Dispel Parasitic Fetter, and stun/CC/quickly kill the Parasitic Lasher
  • During Phase 2 and 3, tank the bosses near a Plasma Sphere spawn point
  • Stagger the Plasma Sphere deaths so the Plasma Explosion debuff has time to expire between kills
  • During Phase 3, a player without Call of Night needs to stand on each player with Call of Night
  • Pull bosses out of Grace of Nature pools, and make sure that Grace of Nature doesn’t spawn on the Plasma Sphere location
  • Move away from Toxic Spores, and use a player with immunities to clear them if they spawn too close to the raid

Tank Responsibilities

  • Taunt-swap High Botanist Tel’arn/Arcanist Tel’arn at 7 stacks of Recursive Strikes
  • Use Active Mitigation and cooldowns while tanking with high stacks of Recursive Strikes
  • Move the boss(es) away from nearby Controlled Chaos or Solar Collapse areas
  • Once Solarist Tel’arn spawns, tanks should avoid being within 4 yards of one another to limit Flare damage
  • For the rest of the fight, tank the bosses near one of the Plasma Sphere spawn locations
  • During the final phase, keep the bosses close together
  • Use heavier cooldowns if tanking Arcanist and Naturalist at the same time
  • Begin moving the bosses away as soon as the Grace of Nature cast begins
  • Move away from Toxic Spores

Damage-Dealer Responsibilities

  • Ranged DPS should stay spread out for the whole fight
  • Freely cleave and multi-DoT the bosses since their health pools are shared
  • When Parasitic Lashers spawn, stun or snare them, and kill them quickly
  • Kill the Plasma Sphere that spawns near the bosses quickly, and kill the second Plasma Sphere just as the first Sphere’s Plasma Explosion debuff fades
  • Always let one Plasma Sphere detonate on its own – do not waste damage on it
  • If targeted by Call of Night, pair up with an unaffected ally and stick together until the debuff wears off
  • If not affected by Call of Night, check to see if any nearby players have the debuff, and pair up with them
  • If targeted by Toxic Spores, move away from the Spores when they spawn

Healer Responsibilities

 

High Botanist Tel’arn Wowhead Full Guide


Strategy Overview

  • Use Bloodlust/ Heroism/ Time Warp at the start of the encounter
  • Tanks should soak the first 2 Slams on each bridge segment
  • The entire raid must run past the fractured bridge segment for the third Slam to avoid dying
  • Melee DPS should soak nearby Burning Pitches, while the ranged DPS/healers soak distant ones
  • Interrupt, stun, and quickly kill any Burning Ember adds that spawn from unsoaked Burning Pitch
  • Dodge the Fel Beams by stepping to the safe side of the bridge
  • Players targeted by Orb of Destruction should run to the back of the bridge
  • On the final segment, the player with Orb of Destruction should run to a back corner, and the rest of the raid should stack on the opposite front corner
  • Optimize single-target damage on Krosus since the fight has a 6-minute hard “enrage”

Tank Responsibilities

  • Swap tanking duties on 8-10 stacks of Searing Brand
  • One tank should stand in each Slam circle to reduce raid damage
  • Use Active Mitigation/cooldowns to reduce Slam damage
  • Do not soak the 3rd Slam on each bridge segment – run to the safe area so you are not killed when the bridge falls away
  • Be sure to leave one tank in melee range of Krosus at all times to avoid Isolated Rage – except during every 3rd Slam, of course
  • Move to the safe side of the bridge during Fel Beam
  • The off-tank can help soak Burning Pitch
  • Attack and stun/interrupt any Burning Embers in range

Damage-Dealer Responsibilities

  • Optimize your spec for single-target DPS, as the fight has a hard “enrage”
  • Melee DPS must be sure to move out of the Slam circles
  • Move to the safe side of the bridge during Fel Beam
  • Melee DPS should soak nearby Burning Pitches, while ranged DPS should soak distant ones
  • Interrupt, stun, and quickly kill any Burning Ember adds that spawn from unsoaked Burning Pitches
  • If targeted by Orb of Destruction, use speed boosts to get to the back of the bridge
  • When Krosus begins casting the 3rd Slam on each bridge segment, run back to the safe portion of the bridge

Healer Responsibilities

  • Tanks will need to be topped off when soaking Slam
  • The raid will take heavy damage from Slam, Orb of Destruction, and Burning Pitch
  • Use cooldowns to recover from any heavy-damage Slam or Orb of Destruction events, especially when the raid has less room to work with
  • Move to the safe side of the bridge during Fel Beam
  • Soak distant Burning Pitches to prevent Burning Embers from spawning
  • If targeted by Orb of Destruction, use speed boosts to get to the back of the bridge
  • When Krosus begins casting the 3rd Slam on each bridge segment, run back to the safe portion of the bridge

 

Krosus Wowhead Full Guide


Strategy Overview

Tank Responsibilities

Damage-Dealer Responsibilities

Healer Responsibilities

 

Tichondrius Wowhead Full Guide


Strategy Overview

  • Use Bloodlust/ Heroism/ Time Warp twice if possible (start of Phase 1 and end of Phase 3), or otherwise at the start of Phase 1, or at the start of Phase 3
  • The kill order in the fight should be:

    1. Recursive Elemental
    2. Expedient Elemental
    3. Elisande
  • Kill the Expedient and Recursive Elementals close to each other, or close to existing Fast Time/ Slow Time zones, to make Arcanetic Ring dodging easier
  • Tanks must pick up the Expedient Elementals, but may leave the Recursive Elementals untanked
  • Assign ranged DPS to attack the Recursive Elemental as soon as it spawns, and put melee DPS on the Expedient Elemental
  • Use the gaps created by the Slow Time/ Fast Time bubbles to dodge the Arcanetic Rings
  • Players should soak Spanning Singularity pools with a defensive cooldown active
  • Players targeted by Delphuric Beam should run closer to Elisande and avoid stacking on other players
  • Assign players to quadrants of the room to soak each Epocheric Orb
  • When Conflexive Burst is cast, send one target to a Fast Time zone and another target to a Slow Time zone so they do not all detonate at once
  • Healers should use cooldowns to recover from heavy raid damage in Phases 1 and 2, and rotate them during Phase 3

Tank Responsibilities

Damage-Dealer Responsibilities

Healer Responsibilities

 

Grand Magistrix Elisande Wowhead Full Guide


Strategy Overview

Phase 1

Phase 2

  • Tanks stack on top of one another every 11 seconds to Trigger Gul’dans Fel Scythe at the lowest possible damage, whilst allowing his attack speed buff to drop.
  • Bonds of Fel targets should move to break their bonds. Make sure that other players are within 5 yards to help split the damage.
  • Eyes of Gul’dan should be swapped to and killed off as soon as possible, preferably with players using Time Dilation. Players targeted by their beams should move 8 yards away from any other player.
  • Gul’dan should be tanked towards the edge of the room, on the side of the encounter area which is free for the eyes from Gaze of Vethriz.
  • Ranged players should be stacked up away from Gul’dan for the Liquid Hellfire, whilst healers continue to use Scattering Field to mitigate the damage it deals.
  • Ranged players should stay close to previous Empowered Liquid Hellfire patches to help keep the encounter area clean.
  • Players should run over to targets affected by the Empowered Bonds of Fel so that they can break their bonds without taking lethal damage
  • Tanks should make sure to maintain threat on the Empowered Eye of Gul’dan as the DPS nuke it down.
  • Players need to move from the Hand of Gul’dan and Damage dealers should kill off the Dreadlord it spawns as soon as possible whilst interrupting its Carrion Wave. (Heroic Only)

Phase 3

  • Tanks stack on top of one another every 11 seconds to Trigger Gul’dans Fel Scythe at the lowest possible damage, whilst allowing his attack speed buff to drop.
  • Tanks should make sure to maintain threat on the Empowered Eye of Gul’dan as the DPS nuke it down. Players targeted by its beams should move 8 yards away from any other player.
  • Players afflicted with Flames of Sargeras need to move away from the group to avoid dealing extra damage to the raid and to place the Desolate Ground patches away from high traffic areas of the room.
  • Players should stack up at the edge of the room alongside Gul’dan when Storm of the Destroyer is about to be cast. After the cast players must run from one side of the room to the other to avoid the explosions.
  • Players need to take turns standing within the Well of Souls to reduce Black Harvest damage to survivable levels.
  • Healers must top up the healing absorption shield applied from Soul Siphon.
  • Healers may want to use cooldowns for each Black Harvest, or towards the end of the encounter when Soul Corrosion stacks are highest.

Gul’dan Wowhead Full Guide